Today we released some major updates to the tank gear optimizer. We have a brand new Toughness Level feature that replaces The Blender, and several other tweaks to improve scoring across the board, but especially for lower item level characters.
When you choose a tank gearing strategy on any of the optimizer features (Best in Bags, Gear Check, Best in Slot), you will see a Toughness Level slider below the list of Mr. Robot’s strategies. Simply drag the indicator to your desired toughness level, or click anywhere on the slider to move it. Press SET STRATEGY, then continue with your optimization.
(To get to this slider, click the Gearing Strategy drop down box, as shown in ‘Step 1’ in this picture.) Continue reading
Is there anything tougher than an acronym that sounds exactly like the word “tough”? There is: a made-up word written in all caps that actually isn’t an acronym at all and also sounds exactly like “tough”. TUF.
TUF is a new take on the “NPS” tanking metric that we used in Legion.
In a sentence: “TUF” measures how good you are at staying alive and negating incoming damage.
In a shorter sentence: “TUF” measures how tough you are.
Diminishing returns shows up in many places in Battle for Azeroth: damage reduction from Armor, Stagger and blocking attacks, and chance to dodge, parry or block attacks are the most prominent. Calling it an “often misunderstood” topic isn’t quite right… most people get it. People tend to argue about it a lot more than they actually misunderstand it, because there are a lot of valid ways to look at it… it’s like the Necker cube of WoW.
We are going to talk specifically about Armor, but the same logic applies to block amount, dodge chance, etc. — they all use a fundamentally similar formula. Continue reading
In Battle for Azeroth, how does diminishing returns affect Armor, Block Amount, Stagger, Dodge, Parry, and Block Chance?
Some things haven’t changed and you’ll be familiar with them. Other things are a little different with Battle for Azeroth. We’ve figured out everything you need to know through data mining and a dizzying amount of in-game testing. Continue reading
Over the next several weeks we will be releasing updates to the simulation client to support a lot of cool upcoming features. We will do this in stages so that we have an opportunity to test out each stage and work out any issues that people might encounter.
These new general features are available as of this post, a few that have been there and a few you may not have noticed:
- The client auto-updates now. Once you download it and start it, you can theoretically let it run forever.
- There is a new “Clear Queue” option in the menu on the client program. Use this to cancel all running and pending simulations. Useful if you accidentally started a long-running simulation with the wrong settings, for example.
- As of 2/6, the client uses a different mode that can more fully utilize most CPUs, but uses a bit more memory. Should be faster for most people.
We’re big into ranking gear at Ask Mr. Robot. We probably like it more than WoW itself. OK… almost more than WoW. We like WoW more because it lets us have fun ranking gear.
Throughout Legion, we ranked stats on gear with a Machine Learning methodology. We’ll be using Machine Learning to rank gear with BfA as well (no surprise, considering how much better it is).
Machine learning replaces stat weights. Stat weights are dead to us. OK not really, I was being a bit dramatic. If you want, you can still use stat weights on the site like you always did, and they will still work like they always have, forever. But machine learning is way better and way cooler, and it ranks gear incredibly well. Read on to learn why! Continue reading