Simulator: fully updated (though we are doing our routine checks to verify information. Tweaks will be happening over the next few weeks)
Stat weights: while updated, these may be tweaked over the next few weeks as we compare rotations to actual logs.
Legendaries: The 940 versions are now live
Trinkets and set bonuses: While we have game data on these, we like to verify everything about them against real logs. We are starting that process today and it might take a couple of weeks to complete. We do this to assure accuracy on our site.
Nighthold bosses: We’ll be adding Nighthold bosses to the simulator over the next few weeks. We’ll be killing bosses this week and working on getting those scripts into the simulator. If you’re some crazy awesome person who already made one, send it our way!
All classes have updated weights. However! We are still adding really cool parameters to test Surrender to Madness variations and plan to have some of that published by the weekend.
Tanks have been updated, though we still have some tweaks to do for harder hitting nighthold bosses.
It might take us another week or two to finish up final in-game testing and comparing things to logs, in order to verify the accuracy of all data. In addition, after we compare simulations to Nighthold logs, we can tweak rotations to make sure they are back to our gold standard of quality. Just like our Ursoc simulations, which have been matching logs really well.
The first version of this was posted on Nov 16, 2016 for feedback. Based on some good conversations with the community, we have updated the metric and this post to reflect those changes. (Dec 1, 2016). The main updates are related to self-healing and stamina.
NoPeS. That’s what tanks do: they nope you. Want to hurt me? Nope. Need some healing to stay alive? Nope, I got this. Can I hit you for 2 million damage please? Nope, let’s make that 1 million.
In a sentence: “NPS” measures how good you are at reducing the size of each incoming hit, and reduces your chance to die.
For the sake of ease, let’s say the “N” stands for “negation” in this discussion.Continue reading
iLevel updates to Trial of Valor and Legendary items
Hotfixes to classes (like surrender to madness for shadow priests) are live in the simulator
Mythic+ gearing strategies for DPS specs are available in the ‘gearing strategy’ (stat weight) picker
Update to the optimization algorithm which should be mostly invisible to users, but will fix up a couple of bugs people have reported (like equipping 2 of the same legendary ring). This will also make stat caps work nicer (the caps will be obeyed more rigidly)
NPS reporting tweaks (how it splits damage mitigation up between abilities). This is a reporting view change only, it doesn’t affect stat weights.
New gear is added to the gear lists, upgrade finder, and simulator
All new trinkets are implemented – and remember, all trinkets are ranked directly from simulations to ensure accuracy. After logs show up tonight, we will be doing a pass that compares all new trinkets to logs to triple-check that they are in tip-top shape.
NOTE: The chest pieces for each armor type that improves the power of your trinkets is not yet implemented. There is no spell data or data in game with how (and how much) it improves the trinkets. As soon as we get that information, the chests will be updated on our gear lists and simulator. (Example chest)
Stat weights are updated
All stat weights for each class/spec are also updated to reflect the class & spell changes for patch 7.1. All of those changes are verifiable on the theorycraft wiki. Continue reading
Update: commentary updated for 7.3. Screenshots are still a bit old, but still relevant.
There’s a filter icon in the character menu bar. It’s your BFF when it comes to looking at all of the ranked gear lists.
Click that filter icon as shown above. And the filter window pops up, as shown below.
These filters control all of your gear lists, from the regular ranked lists, to Best in Slot, to everything in the Upgrade Finder. It will look slightly different now, because it includes the Antorus raid (this is an old screenshot). Continue reading
This promotion is now over. All new users still get 1 free week so you can Try before you Buy. The trial starts when you click on a premium feature, no credit card is ever asked for during the trial.
Mr. Robot wants to make sure you are ready for Emerald Nightmare, so he’s making all of his premium features free Monday and Tuesday, Sept 19 and 20.
And we really mean free. No shady credit card tricks, no ploys to get your email and spam you, that’s not how we operate. When we say free, it’s simple. You get to use every premium feature without paying or entering a credit card. You do need an account so we can save settings (which is necessary for some of the features), but we will NEVER email you marketing stuff. Ever. Not even after the free stuff is over.
So like I said, when we say free, we mean it. No catches, no tricks.Continue reading
We will not be continuing our combat logs for Legion. I’m not saying ‘never’ – but they definitely aren’t on our current plans. Keep your eyes peeled for cool collaboration projects between us and Warcraft Logs.
The types of tools we build
We like to give you tools to optimize your character. The gear optimizer and ranked gear lists are a clear winner. We wanted to build other tools around the gear picture.
So we brought gear into the combat log picture for Warlords of Draenor. As you remember, no one had offered that before (or during the entire expansion). Continue reading