I’ve written a couple articles for Blizzard Watch on ranking for Krosus – one for ranged and one coming soon for melee.
To squeeze out that extra DPS, you’ll want to pick gear specifically for that fight. For every 1% you increase your DPS, you can expect to move up 1 – 2 % in the rankings.
One extreme example is for dual wielders: Krosus has a bug (at least I assume it is), where you can’t miss on him. Normally when you are forced to hit a boss from the front, the boss mechanics that make him dodge or block your hits is turned off. But you can still miss in those cases. However, it looks like the ability to miss was also turned off, meaning you never miss a single hit on him.
In a few quick tests on some dual-wielders, I found most of them get a 2-4% increase in damage when gearing specifically for this bug, compared to gearing for a regular version where you still have a chance to miss.
So ‘regular’ gear advice isn’t going to optimize for doing the most damage under the specific Krosus scenario. So I have an option for you to gear specifically for this.
Step 1: Decide on the right boss script variation
There are a lot of ways to find your best gear – and that can be confusing. You are left wondering which way is best. Let’s see if I can help shed some light on that.
First, I want to identify why picking out gear seems so hard… or at least, why you can feel so uncertain about your choices.
You see, when you try to make combinations of all of the gear you own, it adds up to millions, or billions, or quintillions of combinations.
Wow, that’s a lot of combinations. Obviously, a human can’t be expected to pick out the single best set. No wonder so many of us are unsure of what to wear. It’s not due to a lack of effort or intelligence, there are just too darn many combos!
Maybe now you’re thinking, hey, let’s sim it all! Computers are smart and faster than humans. And that sounds like a great idea… except… even a super fast computer that sims 1 setup per second would take ‘forever.’
Let’s look at this problem from a computer’s perspective: Continue reading
I showed earlier that our Krosus model matches real-life logs from top Warcraft players. That makes these simulations incredibly useful because the advice you get is based on real situations. Below is a guide to help you simulate different scenarios to see how it impacts your DPS. You can also take the scenario closest to how you play and generate stat weights from that.
Step 1: Load your character into the simulator
Click this link to go to the simulator. Load your character from the armory, or the addon import.
Step 2: Review your character setup
The left side of the simulator page is all about your character. Click the plus signs to expand sections, like talents. Click on gear in the list to select different gear, relics, or enchants.
In this article, I am going to show that a very simple Havoc rotation is also the optimal rotation. I decided to do this after looking at the current default SimC APL, which I feel is unnecessarily complex for a spec that has a very simple action priority.
The first step is showing how to effectively compare simulations to combat logs, and make sure that we can make a simulation that matches what players are doing. Second, I will compare the same simulations in AMR and SimC and highlight some differences between the two simulation models. Third, I will compare the actual rotations and show that you can achieve practically identical results with two very different-looking rotations.
Before 7.2 came out, I wanted to share some examples of tests I do to make sure our simulator is accurate. This is the kind of testing we will continue to do after 7.2 launches and again with Tomb of Sargeras.
Meanwhile, for Nighthold, you might have seen that we have actual NH bosses in the simulator, which takes theorycraft and gearing advice to the next level. Why? In past expansions, advice has been based on generic fights that don’t exist in the game.
Generic fight sims limit the ability to optimize rotations, compare trinkets, relics or talent choices. You’re missing a big piece of the puzzle – the actual fight. So when we built our simulator, we set out to recreate the actual bosses and have the whole simulator (rotations and bosses) match combat logs from top players.
I wanted to determine if we were able to simulate so accurately, that we matched logs.
TLDR: YES! I started with DPS and reviewed dozens of logs for each spec on Krosus and share a few examples below. There are some special notes for a handful of specs, so be sure to read the specifics for the class(es) you play. If you have questions, head over to this thread on our forums. Continue reading
Why the Krosus script matters:
The Krosus script models the fight very closely when executing the fight well. It’s helpful to use because you can see how the mechanics affect your DPS.
For example, during bridge breaks, melee are out of range for 6 seconds, which can lower your DPS by 15-40k over the course of the fight, compared to a target dummy or ‘patchwerk’ style fight where you dps and never have to move.
This type of setup allows you to more closely model the game, which generates better stat weights, gear recommendations, and makes comparing talents (etc) more realistic. Continue reading
Hey all, I’m Swol, the main theorycrafter for Ask Mr. Robot (AMR). Most of you don’t know me by name, but I’ve been posting theorycraft here and there lately for interesting topics I run across when I have something useful to say that isn’t common knowledge yet.
Recently, some Feral Druid theorycrafters suggested that AMR was bad for feral druids, in general. When we asked them why they had that opinion, a big topic that came up was energy pooling.
In this article I am going to examine the theory behind energy pooling for feral druids and go into detail on how to test that theory. To do this, I will use the default Action Priority List (APL) found in the nightly SimC build and explain how it works.
And, I will also use an APL that I have developed which uses a different structure and, specifically, does not pool energy before using Rip. After this analysis, I will then provide a detailed comparison between the SimC simulator and AMR simulator for feral druids so that theorycrafters can comfortably trust and understand both tools.
The APL I created does NOT pool energy.
There has been some confusion on this and some vocal detractors have been spreading a rumor that my APL does pool. Look in the “Pooling Tests” section below for an explanation/proof that my new APL definitely does not pool energy.
1. Do I need custom stat weights?
Our default stat weights are similar to those you find in guides – they are a starting point for casual players. You don’t want to spend a ton of time outside of the game theorycrafting? No problem, use our defaults, or enter in defaults from your favorite guide by clicking the green ‘view/edit’ button above the stat section.
If you use default stat weights, or weights from a guide, the results suggested to you will very likely sim differently. If you’re going to be simming to verify results, you definitely want custom.
For those of you into min-maxxing, yes! Custom weights are tailored to your specific character. They take into account your talents, relics, legendaries and so on. All of these things affect your stats, so that’s why min-maxxers get custom weights.
2. Should I use Ask Mr. Robot (AMR) or SimC?
It depends on what you want to do. If you’re simming just to find your DPS, both programs tend to be accurate, and both have very smart people working on them. Most classes collaborate across the platforms to make sure both are accurate as well since it’s in everyone’s interest to make sure both work. Anyway, pick your favorite.
However, when it comes to stat weights, SimC does a subset of what AMR does. One of the things we really focused on when we built our simulator was improving the accuracy of stat weight generation by using a statistically accepted practices. We also built the stat weight functions to integrate with gear ranking. Let me explain: Continue reading
Here’s what you need to know!
Hotfixes went live in-game today
- Simulator: fully updated (though we are doing our routine checks to verify information. Tweaks will be happening over the next few weeks)
- Stat weights: while updated, these may be tweaked over the next few weeks as we compare rotations to actual logs.
- Legendaries: The 940 versions are now live
- Trinkets and set bonuses: While we have game data on these, we like to verify everything about them against real logs. We are starting that process today and it might take a couple of weeks to complete. We do this to assure accuracy on our site.
- Nighthold bosses: We’ll be adding Nighthold bosses to the simulator over the next few weeks. We’ll be killing bosses this week and working on getting those scripts into the simulator. If you’re some crazy awesome person who already made one, send it our way!
Our updates are live, with a couple of notes:
All classes have updated weights. However! We are still adding really cool parameters to test Surrender to Madness variations and plan to have some of that published by the weekend.
Tanks have been updated, though we still have some tweaks to do for harder hitting nighthold bosses.
It might take us another week or two to finish up final in-game testing and comparing things to logs, in order to verify the accuracy of all data. In addition, after we compare simulations to Nighthold logs, we can tweak rotations to make sure they are back to our gold standard of quality. Just like our Ursoc simulations, which have been matching logs really well.
As always, if something seems odd, ping us (discord / forums). We try to get bugs fixed within 24 hours. Continue reading