We’ll be posting help videos, FAQs, twitch streams, and our entire simulator help tidbits as we create them. I’ll keep a full collection on this page. We have a few things to start with, and I’ll be adding more in the coming weeks.
- Start with this tutorial. It’s an 8 minute video, but it’s jammed packed with info (I talk fast). It covers everything from loading characters, to report basics, to rotation basics. It’s a great place to get started to learn how we’ve setup the simulator.
- How to compare items in 60 seconds (video)
- Editing artifacts & gear. A super short video to prove it’s super easy.
- How to get artifact paths (video)
- How to simulate different boss setups (tutorial with pictures)
- Documentation on functions
- How to run custom stat weights – a picture tutorial
- 6 biggest stat weight questions, answered – article
- Stat weights vs Machine Learning – article
- NPS – a more robust tanking metric – article
- Krosus – a full explanation of how we modeled it for DPS (good for single target) and Tanks (good mitigating magic damage)
- Spellblade – a full explanation of how we modeled it for DPS (good for AoE) and Tanks (good for mitigating physical damage)
- Target Dummy – this is a version where you just stand and DPS a target
- Mythic+ simulates the mythic 5 man dungeons. In the ‘more options’ section on the sim setup page, be sure to select the different affixes for the week.
Finding the best Artifact Path, Talents, Legendaries, Trinkets, and so on…
- Generate a 7.2 artifact path
- Batch simulations – Mr. Robot will automatically setup the combinations you choose, spend some time computing DPS for each one, and then generate a custom result. All with the click of a button.
- (Old: from legion launch): leveling up a second Artifact weapon – you can do it and you’ll be at most 1 day behind people who put all points into the main spec. Here’s an infographic to show you, and a full blog post.)
Working with APLs / Rotations:
- Understanding spell rotations basics. A 5 minute video that covers how we handle priority lists, conditions, and how to find the parameters you need to make those conditions.
- How to go about making a good rotation (where to start, how to analyze logs to look for what could be improved)
- How to share / subscribe to someone’s APL
- How to convert a SimC APL into AMR (elemental shaman example, 25 minutes)
- Comparing APLs to make a better one (elemental shaman example, 25 minutes, both worth watching)
- Roll the Bones experiments, an APL to test it yourself, and a 2-minute video to show how to do the tests.
Twitch Archive Videos:
We did a twitch stream for theorycrafters and some top mythic guilds to introduce the simulator during our private beta test. I segmented the broadcast into Broadcast “Highlights” on Twitch.
Fixing spell mechanics: we think it’s important the people can verify the mechanics of the simulator. Komma (a mage theorycrafter from Altered Time) helped us test the system and found out that some spells weren’t implemented correctly. Here’s a post he made to list those errors, followed by Swol’s fixes (Mr. Robot’s theorycrafter and designer). We posted a video to show how we fixed those spells and how easily you can verify it.
- Is ths simulator free?
- YES! Totally free 🙂
- Updates: Is AMR accurate
- We track the game changes and usually update all gear data, spell mechanics, spell coefficients, etc within the same day as patches.Bugs are fixed within 24 hours, so if you found a bug, tell us about it, it’s likely we don’t know about it (because then it would be fixed already).
- But you don’t have to take just my word – I took the time to prove it’s super accurate.
- I don’t play like a robot, so how can a simulation take that into account?
- We have “anticipation” logic that acts a lot more like a human. We put a lot of care into modeling the timing of how the game queues actions, and how humans make decisions. For example, you don’t decide what spell to use the exact instant your GDC is ready, you decide half a second before that (for example). If the simulator made the decision the exact instant the GCD was ready, a trinket might have proc’d 100ms before the GCD was ready, so the simulator chooses a special spell to take advantage of that buff. That would be great if we could do that as humans. Instead, our human logic defaults to assuming you plan 300ms ahead (it’s configurable though). So in this scenario, you’d choose the next regular spell in your rotation and push the button (which the game queues up). Then 200 ms later (at 100ms before your GCD) a trinket proc’s and you get a buff. The simulator executes the regular spell when the GCD is ready, then the next decision chooses a spell based on that buff.
- You mentioned this is public, and it’s a wiki. Are there controls so people don’t troll and mess up spell mechanics for the rest of us?
- Yes, the public versions are controlled by us. We will have a way for people to submit suggested edits to spell mechanics, rotations, etc (this submit suggestions feature isn’t live yet). After review, we can update the main public views. But you don’t have to wait for us, since all custom rotations and edits are saved to a user’s profile and can be used immediately, or shared with friends to use immediately.