Tag: Boss

Spellblade script setup in Ask Mr. Robot

Why the Spellblade script matters:

The Spellblade script models the fight very closely when executing the fight well, for a 20-person group. The simulator also takes into account the chance you are targeted with something bad (like Mark of Frost) and have to move. When that happens, the rotation automatically starts using spells that are castable while you run.

We also modeled in the adds, grouped appropriately for AoE damage like the Icy adds, or spread out a bit more like the fiery adds. However, we reviewed hundreds of logs to find the trends of how people are grouping the adds. We modeled them accordingly. We also found the average time-to-live for each of the type of adds, and the simulator picks a random amount of time for them to live within the specified range. That being said, how much your DPS the adds in a particular, actual fight, can make a big difference on your DPS.  Continue reading

Krosus script setup in Ask Mr. Robot

Why the Krosus script matters:

The Krosus script models the fight very closely when executing the fight well.  It’s helpful to use because you can see how the mechanics affect your DPS.

For example, during bridge breaks, melee are out of range for 6 seconds, which can lower your DPS by 15-40k over the course of the fight, compared to a target dummy or ‘patchwerk’ style fight where you dps and never have to move.

This type of setup allows you to more closely model the game, which generates better stat weights, gear recommendations, and makes comparing talents (etc) more realistic. Continue reading

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