It’s that time of year again, when we update stat weights for the patch. And we have something new to add, that I’m very excited about!
As some of you know, we have a pretty rigorous, programmatic way to make them: we wrote a program that interfaces with our own code and the SimC program. We run a ton of sims to get weights, put those into our site (programmatically), take the gear suggestion, put that back into SimC, run it again… and so on (loop). We look at both single and multi-target fights, various gear levels, with and without set bonuses, and the list goes on. This process uses the default spell rotations that each SimC class moderator enters. The program runs anywhere from 4-12 hours per class (and we do this several times). In fact, my computer is a bit laggy because it’s still running some of the simulations as I type 😉
As far as a programmatic way to get weights, this is pretty rock solid. But we all know that humans can do some creative, smart things when they get involved. Maybe it’s changing up the spell rotation, assessing single vs multi-target fights, or maybe there’s magic involved, who knows! All I know is we have a lot of really smart theorycrafters out there, and Mr. Robot wants to help bring the results of their human brain power to as many people as possible.
We’ll be adding in theorycrafter stat weight presets with this patch. For example, If TheoryJane has awesome mage stat weights, we’ll put them in the stat weight preset menu as “TheoryJane’s Mage Weights.” We like to include little descriptions too, that explain why the stats have been chosen that way.
Here’s a Google spreadsheet where you can submit your stat weights (or your favorite theorycrafter’s stat weights). I’m also looking for a handful of people to help maintain it and keep it up to date. Since there are only 3 humans working on Mr. Robot, we have our hands full. I don’t want to let the stat weights fall behind, so I’m offering some free AMR premium accounts and maybe a Tshirt or two as rewards. If you are interested, leave a comment 🙂