Category: AMR Updates & News (page 2 of 2)

Get updates from AMR on patch fixes, bug fixes, and announcements

AMR will be ad-free for BfA, even for free users

No one likes ads.

Just ask the 75% of gamers who run ad block. Or ask any web designer who grumbles about ads interfering with pretty site designs. Or ask any developer who has had to deal with slow page load times.

But at the same time… we all kind of like ads because we understand that they help keep websites free. And that’s worth a lot.

People don’t mind ads unless…

When ads on a site start to get out of control, people notice. I wanted to quantify this, so I ran a survey to gather people’s opinions about ads. I know, it’s probably not surprising to most of you – we’re data driven – even when it comes to ads! Continue reading

BfA Beta Simulator: status update

The simulator is ready for BfA for all specs, including tanks and healers, and all of the Azerite powers. It’s still on beta.askmrrobot.com because it hasn’t been tested enough. So don’t take results as concrete “facts”!

It’s also worth noting that Artifacts and Legendary effects are disabled in the BfA simulator since they won’t work for level 120 characters.

What’s ready?

“Single Simulations” are fully functional. That includes all of the following:

  • All Azerite powers are implemented.
    • You can see each one on the Theorycraft wiki. (choose your spec, then look for the “Spec Azerite Powers” section, and the “General Azerite Powers” section)
    • If an Azerite power needs more testing or something looks odd, we make a note at the top, like Lunar Schrapnel (Balance Druid).
  • All trinkets are implmented, except for a couple pet-summoning ones where we need more data.
    • Trinkets also have notes at the top, including a note if it isn’t implemented (like the pet ones).
    • Some trinkets need more testing to verify how they work. For example, the splash damage from Briny Barnacle, indicated by a note at the top.
  • All class talents and spells are implemented.
  • Every class has a ‘base’ rotation – it is intentionally simple, which also helps find bugs.
  • Healers are fully functional, measuring HPS and Ally Deaths. We’ll have an article series soon that walks you through the in’s and out’s of healer simming.
  • Tanks are fully functional, measuring TUF (replacing NPS), and Death Chance. We’ll have a writeup soon on TUF – the short version: it measures how TOUGH you are (yep, that’s what it stands for. Smile, it’s fun!)

Continue reading

Azerite guide & infographic: fully explained

This Azerite guide is for all of you data junkies out there. For those of you who can’t get enough information about Azerite gear and need to know more, more, more! While I’m at it, I’m going to overachieve the heck out of this, and share it all in an infographic.

So here it is: your BfA Azerite InfographicAzerite guide infographic

For those of you who don’t like infographics (do you hate puppies too???), or if you want longer explanations, keep reading for the text version. Continue reading

Pre-patch issues & how to fix them

Around expansions, so many systems change that sometimes things get a bit out of whack. Here are the things we know about and how to fix them:

Caching Issues on Ask Mr. Robot

If you do Best in Bags or an optimization and see a giant increase to your score, you’d be right in assuming… that’s probably not right 😉 I mean, Mr. Robot is really good at his job, but even he can’t get you a 47,000% increase. Continue reading

Mr. Robot’s pre-patch advice and details

If you do Best in Bags and see a giant score % increase, it has to do with caching. Also, your Artifact weapon might not show as the right iLevel until you reimport from the addon when the game is back up. I have instructions on how to fix these things here.

Pre-patches… oh how things always seem like they’re spinning out of control!

Players are dying to know what’s good and what’s bad. Content creators want to provide the answers, but struggle with the problem that the power of individual talents and spells are still in flux.

A few early opinions start to form which get morphed into black-and-white statements like “This class sucks,” and “This class is so overpowered.” People start switching mains and worrying if they’ve made the right decision.

I think a lot of the stress everyone feels comes from the uncertainty. As players, we are used to having so many tools to evaluate every little thing about World of Warcraft, from simulators, to combat logs, to expert opinions.

We really have none of that right now, we’re flying blind. Continue reading

Mr. Robot’s BfA Timeline

All of the new BfA talents are here with the pre-patch, and our shiny new gear is soooo close.

You’re probably wondering when you can play with those on our site. Or maybe not.  Maybe you are in game having too much fun to worry about optimization (that’s my advice!).

Still, it would be nice to know what to expect on our site, and when, right? Here’s a TLDR and image that covers the basics. Continue reading

How to join the Global Network

How do I join the Global Network?

If you’re wondering what the Global Network is, read this more detailed post.

Ready to join? Contributing your computing power is easy and we have a few options so it doesn’t interfere with your gaming (like slow it down, that would be bad!) It also will never interfere with your bandwidth, so it won’t affect streaming Netflix – the data sent back and forth is 10x smaller than a simple image. What we need is your computer’s processing power, not your bandwidth.

There is one exception: If you have a laptop or computer that is prone to overheating when under heavy use, we suggest you do NOT join the Global Network. We appreciate that you want to help, but laptops in particular aren’t good under full, constant CPU use.

If you’re wondering how big of a difference you can make – a big one! Every person counts and my initial goal is to get 500 people connected. I hope you will be one of them, and if you are, take a look at the progress we’re making on this status update post.

TLDR:

If you are familiar with the client already, it’s easy. When you have the client open, press any key to bring up the menu. You’ll see a Global Network option. Select that, and if you want you can set a schedule (jump to step 5 for more details below).

Note from May 1, 2020: A new tutorial will be posted soon, along with a major client update.

Thank you! No really, you are helping millions of wow players!

People play WoW because it is fun. It isn’t fun to worry if you have the ‘right’ gear equipped, or spend more time outside of the game simming stat weights than you do playing the game.  We want to take that stress away and get everyone to spend more time in the game.

While we don’t reach every WoW player, we do have a million+ users that we can help every time they visit. When you join the Global Network, your computing power helps make this possible for all of those people. And it really means a lot to us that you are happy to help this cause.

More information & Updates

More info can be found on this thread on our forums, along with updates. Feel free to post any bugs on the forums too (wait, bugs never happen, right?!)

Also, this is still pretty early, and I’d love to be able to send out updates to you via email – NOT marketing. It would be more like the progress on pre-running stat weights and if we need you to restart your client for some reason. If you don’t mind me emailing you (it will be me personally), please drop your email in this form.

PS. If you got this far, I /salute you. And I thank you for joining the “GloNet.” 🙂

Join the Global Network

Post updated: May 1, 2020. More updates to come in a few days with a major client update.

Glonet - Custom stat weights

Hi there. So you’ve probably been told at some point in your WoW days to ‘sim your stat weights.’ You might even have recently run a custom setup for yourself.

You probably aren’t doing this because you want to, but because you have to. I mean, the fun part is getting the best gear recommendations so you can spend more time crushing things in game, right?!

What if I told you that you might never have to sim your own stat weights again?

Would you even believe me that it is possible?

It is possible. It really, truly is. But… (you knew there was a ‘but’ didn’t you?).  But… we need you to join the ‘Global Network’ to make this happen.

What is the Global Network?

It’s a collection of computing power from people just like you, that we utilize when you aren’t using your computer. If you’ve ever heard of SETI@home, which uses idle computers to search for aliens, it’s like that.

But instead of searching for aliens, we’re searching for the best sets of gear for each character. Aliens might be more exciting (or more terrifying depending on what movies you watch)… but they are reaalllly far away. Finding gear is something you can enjoy today.

We’ve been using it for the past tier – labeled “Adaptive Gearing Strategies” on our UI (instead of ‘stat weights’). And now, we’re running them for Antorus, as I type this!

Continue reading

The New Legion Simulator

TLDR: Mr. Robot has a new super-powerful simulator. You just push a button on our website, no need to download anything. For how-to tips & videos, visit this page.

Have Legion Questions?

Did you know there are several quadrillion viable combinations of gear, talents and artifact traits for every level 110 Legion character? I bet you’ve had a lot of questions about what the best talents are, or how spell changes are shaping up! I know I have…   What if there was a button to get the answers yourself… would you push the magical button?!

Push it.

/Launch Simulator

We built a new Legion simulator.  “So a new simulator?! How is this going to change things?” you might be asking. Let me give you the TLDR version:

  • Goal #1: End the “Black Box Theorycrafting” era and move into “Public Theorycrafting.” Instead of requiring your trust, we wanted to earn it, by making every little detail public on a wiki. What’s that phrase, “Trust, but verify” ?
  • Goal #2: Increase confidence in simulation as a method to model the game. For example, Patchwerk fights don’t exist so it’s easy to dismiss results of a simulation based on that type of fight. So our simulator will model out every boss in Legion.
  • Goal #3: Ignite collaboration and creativity to take theorycrafting to a whole new level. We don’t want you to rely on just our 1 or 2 spell rotations. Instead, everything is public and easily editable, so anyone can tweak rotations, making them better and better. We also don’t want you to rely on just one boss script… the system will let you choose from a list of scripts for each boss, like ranged, melee, a 9-minute strategy or a 3-minute strategy. This also opens up an opportunity to create very specific spell rotations for each boss in Legion.

We’ve been working for the past month with some of the top theorycrafters and top mythic guilds to make sure the system is in tip-top shape. So far so good, and now we’re ready to release it the Legion version to the public. Keep in mind, it is still a beta (so if something looks like a bug and sounds like a bug, it’s probably a bug. Please report it!)

Moving to “Public Theorycrafting”

An incredible amount of advice on the “right way” to play or gear is controlled by very few people who haven’t been required to prove our work… it’s in a Black Box. I say “our” because Ask Mr. Robot does fall into this category. We guarantee that we will get you the single best optimized set of gear, which we did verify and prove. However, it’s based on stat weights… which come from simulation results that we didn’t publish the details on.  Most advice based on simulations, whether on a tool like ours or in a guide, has had little-to-no independent verification. We’re changing that.

To ensure that the information driving the simulations is easily viewed and verified, it can’t be buried in code. So we pulled nearly everything out of the code and moved it to a wiki.

All of the information on the wiki is then turned into code to run your simulations, automatically and on-demand. Let that sink in… a wiki that powers an entire simulator.

How does this wiki make theorycrafting more public? 

The wiki lets you see how any spell works, how buffs interact, or the assumptions made in spell rotations. It’s critical to make this information accessible, so that it’s easily verifiable by class experts, theorycrafters, and you! This means thousands or hundreds of thousands of people can verify the accuracy of each spec, instead of just a handful of people.

In addition to verifying the mechanics of the Legion simulator, the community can verify assumptions and conclusions of class experts’ simulations. Every simulation is saved (forever), and easily shareable. This means you can see the results as well as all of the details that went into the simulation, like what spell rotation was chosen, what gear was equipped, which talents were selected, and so on.

Now let’s say you look at those assumptions and wonder if a different talent setup would be better, along with a slightly different rotation to make the best use of that talent. You can use their setup as a starting point, select that other talent and drag & drop spells in the rotation to adjust it. Then run your version of the simulation and compare results. Let’s say your setup gets more DPS, so you share it. Someone else might come along and tweak your setup, and the process continues to iterate. Instead of tapping into just 1 or 2 people’s knowledge, this model opens it up to tap into everyone.

Models for every Legion Boss

If we go through the effort to make sure every spell mechanic is properly implemented and to create min/maxxed spell rotations, it seems silly to throw that level of accuracy at exaggerated bosses that don’t exist. “Patchwerk” fights assume pure single target where you never move (when’s the last time that happened?). And AoE fights aren’t 100% AoE all the time… the packs of adds come and go. Modeling a boss really isn’t much different than modeling a spec’s spell mechanics and spell rotations. So we’re going the extra mile to add every single boss for Legion into the simulator.

It doesn’t stop there… what if your team uses a special strategy on a boss? Or what if the melee never have to move out of things, but ranged players do? What about multi-targeting? Those require different models, which is why we will be releasing a boss editor that’s as easy to use as the rotation editor.  Perhaps hunters need a special boss setup, now they can have it.

While we have the boss mechanisms ready, the actual bosses aren’t live yet.  As they are released for testing in the Legion beta, we’ll add them to the Legion simulator.

Ready for Legion!

Here’s a list of what’s ready:

  • Every DPS spec’s spell mechanics are implemented (if something seems wrong, it’s a bug, and will usually be fixed in 24 hours or less of the report)
  • Basic rotations for every spec (but not min-maxxed yet, feel free to play with the rotations though!)
  • Reporting with filters and searching built in
  • All regular Legion gear is available to equip (trinkets, special legendaries and set bonuses are not yet modeled)
  • All pages are easily shared, just grab the URL and post it to a forum or send to a friend.
  • Web-based simulations (use our servers, on the cloud, free)
  • Full, fast support! Need help learning the system, have a specific question, or need to report a bug. We’re friendly and we’re dedicating time to help you!
    • Discussions: discord or forums
    • Specific questions: discord or forums
    • Bug reports: forums

Here’s what’s coming

Known issues can be found here.

  • Client program so you can run more processor intensive simulations
  • Trinkets, special legendaries and set bonus implementation
  • Batch simulations (like trying 10 different talent setups all at once and compare the DPS between them. Or do a simulation for every combination of haste and mastery between 1,000 & 5,000 rating and graph the results)
  • Distributed simulations (running one of those large batches across multiple computers… like 2 of your own and your mom’s)
  • Legion bosses (and the boss editor), as they are released for testing on the Legion Beta
  • Stat weight generation

Give it a try!

Head over to beta.askmrrobot.com. You can use the beta version of the addon to load a character or use one of the default templates. There’s more tips on our Simulator FAQ page.

NEW! Hardcore Elitist Mode

Mr. Robot rounded up 10 of the most hardcore theorcyrafters he could find, and asked them how THEY would design an optimizer. And we have our latest feature, thanks to them.

Simply load your character. In the green dropdown menu, select the purple option in the lower right, “Hardcore Elitist Mode.”

HardcoreElitistModeMenu

From there, you’ll find a few simple commands you can enter. Sometimes extra options are needed, and remember, you can stack options together.

For example, I typed in ‘bis’ and was told that I should turn on the warforged and gem socket options in the filter menu. I did that.

I was then told to use the badgear option.

Next I typed in:  bis -badgear
I was told to use the allowbestweights option.

So next I typed in:   bis -badgear -allowbestweights
Then I finally got my BiS setup!

Zoop

Overrides

Mr. Robot wanted to override some of the results for his friends on Twitter. He takes some things literally, you know. But he enjoyed reading all of your fun facts. I was in charge of coding all of his personalized messages, about 350 of them in 24 hours. If you get to the final optimization, you will see your special message. I apologize if I missed yours, or it might not show up as a result of human (spelling) error. I still love you, and all of your amazing facts. Every single one of you made me smile or laugh. This was such a fun project.

One of Mr. Robot’s favorites: Finius from Kirin Tor once opened for the band, Hanson. So Mr. Robot wanted to do a super special optimization for him. Mr. Robot also makes an good argument for horde vs alliance in his message to Airlina. It’s up to you to see what they might be.

hanson

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