Taloc is mostly single target, with a phase in the middle where you kill some adds. There’s a moderate amount of movement, some of which puts melee out of range of the boss. This isn’t a guide on how to kill the boss, rather some analysis on how the boss will impact your damage, trinkets, and other gear. Continue reading
What do you prefer: a simpler rotation that you can easily master, or a complex rotation that does more damage?
To answer this, you probably want to know how much more damage the complex one does. If the increase is minimal, would you prefer the simpler one? How much more damage would a complex rotation need to do before you prefer to use it?
You should answer this in your head right now. It will make the next sections more fun. 🙂 Continue reading
Diminishing returns shows up in many places in Battle for Azeroth: damage reduction from Armor, Stagger and blocking attacks, and chance to dodge, parry or block attacks are the most prominent. Calling it an “often misunderstood” topic isn’t quite right… most people get it. People tend to argue about it a lot more than they actually misunderstand it, because there are a lot of valid ways to look at it… it’s like the Necker cube of WoW.
We are going to talk specifically about Armor, but the same logic applies to block amount, dodge chance, etc. — they all use a fundamentally similar formula. Continue reading
In Battle for Azeroth, how does diminishing returns affect Armor, Block Amount, Stagger, Dodge, Parry, and Block Chance?
Some things haven’t changed and you’ll be familiar with them. Other things are a little different with Battle for Azeroth. We’ve figured out everything you need to know through data mining and a dizzying amount of in-game testing. Continue reading