If you do Best in Bags and see a giant score % increase, it has to do with caching. Also, your Artifact weapon might not show as the right iLevel until you reimport from the addon when the game is back up. I have instructions on how to fix these things here.
Pre-patches… oh how things always seem like they’re spinning out of control!
Players are dying to know what’s good and what’s bad. Content creators want to provide the answers, but struggle with the problem that the power of individual talents and spells are still in flux.
A few early opinions start to form which get morphed into black-and-white statements like “This class sucks,” and “This class is so overpowered.” People start switching mains and worrying if they’ve made the right decision.
I think a lot of the stress everyone feels comes from the uncertainty. As players, we are used to having so many tools to evaluate every little thing about World of Warcraft, from simulators, to combat logs, to expert opinions.
Diminishing returns shows up in many places in Battle for Azeroth: damage reduction from Armor, Stagger and blocking attacks, and chance to dodge, parry or block attacks are the most prominent. Calling it an “often misunderstood” topic isn’t quite right… most people get it. People tend to argue about it a lot more than they actually misunderstand it, because there are a lot of valid ways to look at it… it’s like the Necker cube of WoW.
We are going to talk specifically about Armor, but the same logic applies to block amount, dodge chance, etc. — they all use a fundamentally similar formula. Continue reading
In Battle for Azeroth, how does diminishing returns affect Armor, Block Amount, Stagger, Dodge, Parry, and Block Chance?
Some things haven’t changed and you’ll be familiar with them. Other things are a little different with Battle for Azeroth. We’ve figured out everything you need to know through data mining and a dizzying amount of in-game testing. Continue reading
Blizzard announced that guild raids will no longer have a Master loot option – all loot will be Personal loot.
As it stands right now – on Personal loot if you win an item that is a higher iLevel than any other item you own for that slot, the item cannot be traded. If the item is equal or lower iLevel, it can be traded.
In a recent dev Q&A, Ion Hazzikostas (Warcraft Game Director), explained some reasons for this change:
All other loot in game has been on the Personal loot system (dungeons, world bosses, etc)
Master loot puts your fate in someone else’s hands, and you no longer have any control over it
If you help kill a boss, you should have a chance to get loot
It was not to take away split runs, however, they mention that is a welcomed side effect. (A split run is where a team takes their roster of 20 and split them up into 4 farm teams, for example. Each team consists of 5 ‘real’ players and 15 alts. All items that drop are Master looted to the 5 ‘real’ players, allowing the team to gear up faster).
The dev Q&A video from April 26 is queued up to the Master loot / Personal loot question below:
This change is pretty controversial. A lot of people really love it, or really hate it.
The Internet is full of debates on the merits and flaws of each system. Instead of adding to that, I’ve done what we do best: run the numbers and let the data do the talking. (Click for full size) Continue reading
The Warcraft developer Q&A on Thursday spent the first 15 minutes talking about the off-GCD change. It’s probably the most controversial change so far.
Let’s take a look at what this change is, why Blizzard made it, the possible downsides, and how it might impact gameplay.
What is the Off-GCD ability change?
If you haven’t had the chance to keep track of all the changes in the BfA alpha, the Global Cooldown (GCD) has been one of the biggest. In the alpha, some abilities that were not on the GCD were put back on the GCD. You might see this referred to as off-GCD or OGCD.
If you didn’t have a chance to watch the video yet, here are some resources that might interest you:
That seems like a simple change, but it definitely affects a lot of different aspects of the game. The latest developer Q&A addressed the reasoning behind this decision.
Why did Blizzard make this change?
This is the big question everyone has been asking. In the dev Q&A, Blizzard explained that one of the main reasons for this change was to bring back some more meaningful decision-making in-game. When things are off the GCD, then there is no choice between A or B, you simply use them both. Continue reading
Toxicity is a real problem in some of the class Discords. Earlier this week I posted an article that tried to shed some light on it. But since I posted some statistics in aggregate, lumping in the good Discords with the bad, many Discord moderators got really upset.
I understand why they were upset: they want to distance themselves as far as possible from these toxic people and it isn’t fair to be associated with this bad behavior. Because of this, I took down the original article – iIt wasn’t fair to lump them together, implying that everyone was engaging in poor behavior, instead of just a small group.
That outrage is encouraging – most people don’t want this toxicity.
Regardless of the poor execution of my first article, the toxicity is there. The problem that prompted the article still exists and so I am going to continue to address it.
Why me? Why is AMR posting this?
I’m making this post as a commentary on the state of the Discord community right now. There is a small group of toxic people poisoning the perception of what otherwise is a great resource for WoW players. In fact, it extends well beyond this community – it is affecting people (and even game developers) across all games. This is hurting our gaming community and we wanted to add our voice to say, “We don’t like it either.”
To quote the director of Twitch.tv, who recently spoke out about this topic: “This is about the leaders of the industry setting a good example that we shouldn’t allow or tolerate this, and we should fight against it, and set proper examples.”
How bad are some of these channels – are people just overreacting?
In this article, you will see quotes with racial slurs and homophobic remarks. I have blocked out names and icons, replaced with their Discord rank (moderator or expert), as well as identified if someone is a “Regular.” A Regular is defined as one of the handful of people in the ‘in-crowd’ who account for 75% of daily messages in the spec channels (on average). Anyone labeled as a “user” either just dropped in or has very little participation.
I’m sharing some examples that focus on channel admins and moderators. If it looks like I am cherry picking examples from these people, it is because I am (full disclosure). Admins, moderators and special rank members need to stop doing these things, not engaging in it. Admins and Moderators are setting an example and others follow their lead to fit in. Continue reading
I’m seeing a lot of questions about which gearing strategy to pick, so I wanted to give you a thorough explanation.
T20 vs T21 gearing strategies
First, let’s talk about which one is right for you, how to select it, and then we’ll cover ‘why.’
We have four default strategies for DPS to pick (tanks and healers, I’m getting to you).
Single Target: Based on Garothi (see boss script details), and good for single target fights with mostly T20 and T21 gear. Recommended for Garothi, Felhounds, Imonar, Kin’garoth, Varmathras, The Coven, Aggramar, and Argus.
Multi-Target: Based on Mythic+ with higher gear, and good for T20 and T21 gear. Recommended for Mythic+, Antoran High Command, Portal Keeper, and Eonar.
Pre-T21 Single Target: Based on Goroth and good for single target fights with mostly T19 or T20 gear.
Pre-T21 Multi-Target: Based on Mythic+, good for AoE fights with mostly T19 or T20 gear.
Tanks have a whole bunch of new ones (see, we love tanks!): Raid Boss Low Level, Raid Boss Heroic, Raid Boss Mythic, and Mythic+ for 16-20, and 20+. As of writing this, all tanks are done except Blood DKs, which should finish by the end of the day, 12/15.
Healers are up next and we HOPE to have them all finished by Dec 19th.
What to choose (and how to choose it)
Most of you probably had Pre-T21 Single Target selected when Antorus came out, which was good because you had mostly T20 gear, maybe even some T19 bonuses carefully balanced in there with your T20 4pc.
If you are getting T21 pieces now, you will want to switch to the Single Target strategy. The order I listed them above is the order they are on the Gearing Strategy drop down menu. So to select it, you will have to scroll UP (that has caused people to miss it, and I am sorry about that).
Why two different strategies?
You might be wondering, if these auto-adapt as your gear changes, why have two different strategies? Wouldn’t it make sense to put them all in one?
The number of combinations explooooodes. If you want to include all gear combos with T19 (and relevant iLevel gear), T20, and T21, it gets a bit insane.
It is also not necessary to look at those combos because it is very, very, veeeery unlikely someone has such a strange gear selection that they would want some T19 iLevel stuff, T20, AND T21. That means you won only 2 items for each slot, ever.
In reality, you will span two tiers. For example, right now you probably have a lot of T20 and some T21. If we limit the combinations to a cross over between two tiers, it is giant, but manageable. And since we run every relevant combo for those two tiers (and all of the talents and relic combos you might have as well), being a manageable size is important. It lets us finish up all of the gearing strategies in a week, instead of a month.
Wondering what adaptive gearing strategies are?
I explain what they are and why they are a necessary update to the old stat weight systems people have used in the past (us included).