Legion Pre Patch 7.0

The site will be updated Tuesday around 10am PST, while the Warcraft servers are down.

Character updates

It’s possible that characters won’t update correctly from the armory. We are unable to test those changes until Blizzard updates their site. It’s possible something changed in the API that we need to modify on our end. It’s possible the armory lags. Either way, we have a workaround for you! You need to get our updated addon  – look for version 38 (after 10am PST). Instructions to update your character from the addon can be found here.

Stat weights

No one really knows what they should be for the Legion pre patch. The class changes are still in flux, and people are still figuring out the best ways to play with the new talents and changes to abilities. Since none of this is solid, all stat weights you see people post are best guesses.

If you want to change the default ones we have, click on the edit button next to the stat weights and have fun! Mr. Robot will suggest new gear based on any set of weights you give him.

We suggest using the Legion pre patch to experiment with all of the changes to your class, and not stress about being perfect out of the gate. And by experimenting now, you’ll have a better handle on your spec when Legion launches.  Continue reading

Share your Legion APL / Rotation

We’ve made it easier for you to share any Legion APL / rotation. You can also ‘subscribe’ to someone’s rotation and get all of their updates automatically.

You might see people asking for a Legion APL for their class. APL stands for “Action Priority List” – basically a spell rotation. Simulators use an APL (rotation) to mimic a boss fight and estimate your dps. But not everyone plays the same, so we want to get more people involved in making rotations for Legion. Share them with friends, post in forums to collaborate in making one better, the list goes on.

Let’s say Zoopercat makes a rotation and wants to share it with a few people. She clicks the share button, gets a link, and posts it in the guild forums (or on discord).  Let’s say Yellowfive clicks on the link – he can see the rotation that Zoopercat made. If he wants, he can click “Add to List” so the rotation shows up in the drop down menu when setting up a simulation. And that’s not all! Anytime Zoopercat updates that rotation, it’s automatically updated for Yellowfive too!

Share Legion APL / Rotations Share Legion APL / RotationsUse a shared Legion APL / Rotation

Suggestions on Sharing your Legion APL / Rotation

  • Make a descriptive name – when people click on the link, they will see the name of your rotation and know what it is for.
  • “In Development” / WIP names – if you want to share or collaborate on rotations, it might be a good idea to put “Dev” or “WIP” (work in progress) in the name. That way people know it isn’t perfect yet. And they might make a copy and play with it too. Example: Zoops Balance WIP
  • Release names – you can also make a release version. This could be updated with the latest theories that test out. Sure, it might not be optimal yet, but as you update it, it will get better and better. Example: Zoops Balance Release

Editing Rotations

For a quick start guide on editing rotations, check out this video. For help on how to guess & test rotations, try this video.

And for a full list of help and FAQ, check out our Simulator Help Page.

 

The New Legion Simulator

TLDR: Mr. Robot has a new super-powerful simulator. You just push a button on our website, no need to download anything. For how-to tips & videos, visit this page.

Have Legion Questions?

Did you know there are several quadrillion viable combinations of gear, talents and artifact traits for every level 110 Legion character? I bet you’ve had a lot of questions about what the best talents are, or how spell changes are shaping up! I know I have…   What if there was a button to get the answers yourself… would you push the magical button?!

Push it.

/Launch Simulator

We built a new Legion simulator.  “So a new simulator?! How is this going to change things?” you might be asking. Let me give you the TLDR version:

  • Goal #1: End the “Black Box Theorycrafting” era and move into “Public Theorycrafting.” Instead of requiring your trust, we wanted to earn it, by making every little detail public on a wiki. What’s that phrase, “Trust, but verify” ?
  • Goal #2: Increase confidence in simulation as a method to model the game. For example, Patchwerk fights don’t exist so it’s easy to dismiss results of a simulation based on that type of fight. So our simulator will model out every boss in Legion.
  • Goal #3: Ignite collaboration and creativity to take theorycrafting to a whole new level. We don’t want you to rely on just our 1 or 2 spell rotations. Instead, everything is public and easily editable, so anyone can tweak rotations, making them better and better. We also don’t want you to rely on just one boss script… the system will let you choose from a list of scripts for each boss, like ranged, melee, a 9-minute strategy or a 3-minute strategy. This also opens up an opportunity to create very specific spell rotations for each boss in Legion.

We’ve been working for the past month with some of the top theorycrafters and top mythic guilds to make sure the system is in tip-top shape. So far so good, and now we’re ready to release it the Legion version to the public. Keep in mind, it is still a beta (so if something looks like a bug and sounds like a bug, it’s probably a bug. Please report it!)

Moving to “Public Theorycrafting”

An incredible amount of advice on the “right way” to play or gear is controlled by very few people who haven’t been required to prove our work… it’s in a Black Box. I say “our” because Ask Mr. Robot does fall into this category. We guarantee that we will get you the single best optimized set of gear, which we did verify and prove. However, it’s based on stat weights… which come from simulation results that we didn’t publish the details on.  Most advice based on simulations, whether on a tool like ours or in a guide, has had little-to-no independent verification. We’re changing that.

To ensure that the information driving the simulations is easily viewed and verified, it can’t be buried in code. So we pulled nearly everything out of the code and moved it to a wiki.

All of the information on the wiki is then turned into code to run your simulations, automatically and on-demand. Let that sink in… a wiki that powers an entire simulator.

How does this wiki make theorycrafting more public? 

The wiki lets you see how any spell works, how buffs interact, or the assumptions made in spell rotations. It’s critical to make this information accessible, so that it’s easily verifiable by class experts, theorycrafters, and you! This means thousands or hundreds of thousands of people can verify the accuracy of each spec, instead of just a handful of people.

In addition to verifying the mechanics of the Legion simulator, the community can verify assumptions and conclusions of class experts’ simulations. Every simulation is saved (forever), and easily shareable. This means you can see the results as well as all of the details that went into the simulation, like what spell rotation was chosen, what gear was equipped, which talents were selected, and so on.

Now let’s say you look at those assumptions and wonder if a different talent setup would be better, along with a slightly different rotation to make the best use of that talent. You can use their setup as a starting point, select that other talent and drag & drop spells in the rotation to adjust it. Then run your version of the simulation and compare results. Let’s say your setup gets more DPS, so you share it. Someone else might come along and tweak your setup, and the process continues to iterate. Instead of tapping into just 1 or 2 people’s knowledge, this model opens it up to tap into everyone.

Models for every Legion Boss

If we go through the effort to make sure every spell mechanic is properly implemented and to create min/maxxed spell rotations, it seems silly to throw that level of accuracy at exaggerated bosses that don’t exist. “Patchwerk” fights assume pure single target where you never move (when’s the last time that happened?). And AoE fights aren’t 100% AoE all the time… the packs of adds come and go. Modeling a boss really isn’t much different than modeling a spec’s spell mechanics and spell rotations. So we’re going the extra mile to add every single boss for Legion into the simulator.

It doesn’t stop there… what if your team uses a special strategy on a boss? Or what if the melee never have to move out of things, but ranged players do? What about multi-targeting? Those require different models, which is why we will be releasing a boss editor that’s as easy to use as the rotation editor.  Perhaps hunters need a special boss setup, now they can have it.

While we have the boss mechanisms ready, the actual bosses aren’t live yet.  As they are released for testing in the Legion beta, we’ll add them to the Legion simulator.

Ready for Legion!

Here’s a list of what’s ready:

  • Every DPS spec’s spell mechanics are implemented (if something seems wrong, it’s a bug, and will usually be fixed in 24 hours or less of the report)
  • Basic rotations for every spec (but not min-maxxed yet, feel free to play with the rotations though!)
  • Reporting with filters and searching built in
  • All regular Legion gear is available to equip (trinkets, special legendaries and set bonuses are not yet modeled)
  • All pages are easily shared, just grab the URL and post it to a forum or send to a friend.
  • Web-based simulations (use our servers, on the cloud, free)
  • Full, fast support! Need help learning the system, have a specific question, or need to report a bug. We’re friendly and we’re dedicating time to help you!
    • Discussions: discord or forums
    • Specific questions: discord or forums
    • Bug reports: forums

Here’s what’s coming

Known issues can be found here.

  • Client program so you can run more processor intensive simulations
  • Trinkets, special legendaries and set bonus implementation
  • Batch simulations (like trying 10 different talent setups all at once and compare the DPS between them. Or do a simulation for every combination of haste and mastery between 1,000 & 5,000 rating and graph the results)
  • Distributed simulations (running one of those large batches across multiple computers… like 2 of your own and your mom’s)
  • Legion bosses (and the boss editor), as they are released for testing on the Legion Beta
  • Stat weight generation

Give it a try!

Head over to beta.askmrrobot.com. You can use the beta version of the addon to load a character or use one of the default templates. There’s more tips on our Simulator FAQ page.

A new take on Warcraft Simulation

A wiki-style simulator

A wiki-style simulator

Dear Theorycrafters,

We’re developing some tools for you.

Ask Mr. Robot is developed and maintained by 3 people, and we spend a lot of time theorycrafting. But we take a broad approach that spans across all classes, as you may have noticed. For example, we have been using back end tools that integrate with our site and SimC in order to auto-generate stat weights for every spec. While we are experts at theorycraft, techniques, and systems, we are (clearly) not experts for every spec. With 30+ specs, that’s no surprise.

Over the past year, we’ve really worked on reaching out to you, theorycrafters, to include your stat weights on our site, update trinket estimations, and all of the usual things that you lend advice on. We want to keep building on these relationships. Your expertise, and the work you do helps pretty much every person who plays Warcraft. And the pool of theorycrafters keeps getting smaller. We want to support all of you by making your jobs easier and hopefully attract new theorycrafters. So we’ve been working on a project that relies on what we do best: making powerful tools.

We started out as a simulator, and we’re bringing it back

Some of you may remember, way back in the day, our first project was a Death Knight and Druid simulator. We launched it in 2009 to try and win a Silverlight comeptition. The project quickly caught on but we didn’t build a system that was easily maintainable for every spec. At the same time, reforging became a huge deal, so we focused on the gear optimizer.

I mentioned that we’ve written several tools for our own use that interface between our site and SimC. But some things were just not possible with the current version of SimC, so we thought we could help work on the core of the code. The original author is gone and there’s a lot of legacy code we dug into, which took quite a bit of time. There have also been several bugs around for years that we thought we could help fix – another huge time sink. After this initial investigation, we decided it would be faster and easier to just start from scratch.

So last year we started testing out an idea for a super-maintainable and totally transparent simulator. After a few iterations, we’re confident we have a system that can be maintained by any theorycrafter (not just programmers). And its transparency makes it easy to double check for accuracy. The entire system is based off a wiki-style format that gets dynamically generated into code.

What makes our simulator different?

Besides our internal code name, Simnado, you mean? We take wiki-style pages and compile them into code that runs simulations. This is all on-demand, so any changes you made are immediately updated in the simulator. Simulations can be run on our servers or on your own computers. It’s very flexible.

Wiki style rotation editor / creator tool.

Wiki style rotation editor / creator tool.

Wiki-Style gives access to non-programmers

Probably one of the biggest changes is that we’ve designed the simulator around the idea of a wiki. You update spell information, boss scripts, and spell rotations on wiki style pages. You need to understand basic logic (if/then), conditions, and excel-type formulas, but you don’t need to know how to write code.

This style of page also makes it very readable (we hope) to the general population. You can also write comments on pretty much anything you do. So if you want to explain each step of a spell rotation, you can do that.

Wiki transparency

Since everything will be on the wiki, all information is incredibly transparent from spell rotations to game mechanics. Nothing will be buried in code. This makes it easier for theorycrafters to update, for class experts to verify for accuracy, and for anyone to easily find spell data.

Super Powerful

Building a simulator this late in the game allowed us to learn from all of the past pain points. The system is incredibly flexible and built on a lot of requests you theorycrafters have had for a long time.

  • Boss scripts: easily edit or create a  boss script, so you can test out any talent or rotation setup for each boss. Different scripts can even be added for different roles in a fight.
  • Multi target: we created a system that handles multiple targets with ease.
  • Human timing: we have “anticipation” logic that acts a lot more like a human. We put a lot of care into modeling the timing of how the game queues actions, and how humans make decisions. In SimC you usually had to code this yourself in your rotations by using “react” conditions, and not everyone used these consistently. We want to take this burden off the rotation author, so we created an automatically consistent timing model. We’ll explain the details of this and we will be looking for feedback!
  • Dev support: if you find yourself writing some crazy workaround for a spell rotation or boss script, stop. Then let us know what you’re trying to do so we can build it into the simulator. We found a lot of cases just playing with a few classes, and I’m sure there will be more. We want to make this really easy for you – and if you find a case that needs a workaround, other people will have the same problem. We’d rather make it easy by adding in the necessary feature right into the simulator.

Saving you compute-time

When you’re running a bunch of simulations to test out a theory, it’s not uncommon to kick off a batch overnight, since they can take a long time to run. Our client program will allow you to seamlessly run simulations across multiple computers.

Note: the client program isn’t available yet, but will be very soon. So for now, you can run everything on the web. We’ll be scaling up our servers to accommodate your needs during this testing phase.

Updating with patches

We have a few different built-in versions of the simulator: live, ptr, alpha, personal. This means game data can be tied to the PTR, for example, then pushed to live when it launches. We’ll also keep a history of all updates, so you can compare a spell that just got buffed (or nerfed) to a previous version.

We will maintain tight controls on the public versions of the data (PTR, live, etc). That way, we can be confident that theorycrafters like you are controlling the content, and some troll (or well-intentioned, but misinformed do-gooder), doesn’t override your work.

In addition to this, the personal versions of the data allow you to change anything you want, at any time, and have it immediately compiled into the simulator code. So you don’t have to wait for anyone, you can make changes quickly and test the results immediately. It’s all automatic!

Coming Soon: stat weight generation

Currently, SimC calculates stat weights using a delta method and small number of data points. I know a lot of you have your own methods for calculating weights to share with the general public. And some of you might know that we built a system for our own use that iterates through different sets of real gear.

We wanted to make stat weights easier and more accurate for everyone. So we’ll be providing a technique that uses at least an order of magnitude more data points to give you much better predictive power. We plan to have that ready VERY soon.

The general user

We hope having a web-based simulator that runs with the click of a button, encourages more players to use it. And we honestly don’t want their main use-case to be stat-weight generation. We want it to be experimentation.

If a warlock is trying to decide between 2 talents, maybe she sees that there are 2 different spell rotations from her favorite theorycrafter, one for each talent. She can look at those rotations and decide if she likes one better. Then simulate each one, with their respective talents to determine the DPS difference.

We’re also making it really easy to share any simulation setup. So you can have several profiles linked in a guide that talk about different talents or spell rotations. We hope this makes proving your points around the internetz easier, especially things you find yourself having to repeat.

Trinkets

The simulator does one really nice thing for us too: helps us rank trinkets better. We try to rank trinkets as best as possible, we really do. We built a program that interfaced with SimC, figured out DPS differences, then assigned a value of a corresponding stat. Then it could be ranked by stat weights. Despite our best efforts, we realized we just couldn’t realistically, automatically rank trinkets with just stat weights. This simulator allows us to actually rank trinkets, per boss too!

What’s the timeline

  • Closed beta: Thursday, May 5, around noon PST. A workshop/walkthrough at Noon PST Thursday and 7pm PST Thursday. Might try to do a Twitch stream for screen sharing purposes.
  • We’ll be launching with some WoD classes filled in as completely as possible (but as experts, you might find something missing, so tell us). The idea here is to be able to use the tool on the current version of the game to verify that everything works.
  • Next, we’ll be adding in Demon Hunters, then other Legion specs and information. While we’ll be filling this in, you can also do it on the wiki if you want your class done sooner (or want to test it out to see how easy / hard it is, and provide feedback).
  • Client program will be coming soon. In the meantime, we’ll ramp up our web servers for you to do testing on.

Closed Beta

We want you to test out the system and tell us what you think. To do that, contact us on twitter, discord, or email (feedback -at- askmrrobot dot com) and tell us why you’d be a good beta tester. I will need your email to set up your account.  We’ll be available in our Discord channel to answer questions (via chat and voice).

 

 

-Team Robot

Yellowfive (developer)
Swol (UX design & theorycrafter)
Zoopercat (people handler & other stuff)

How to Gear Alts in WoD

Gear alts in WoD

What activities should I do to gear alts in WoD?

So you want to find a fast & efficient way to gear alts in WoD, while we wait for Legion to drop, right? The fastest way to gear your alt depends on what you are willing to do (and what your friends are willing to carry you through). Atls are supposed to be fun, so let’s find you the most fun (and efficient) ways to gear your alt! Did you know you can even get PvP gear without ever PvP’ing? It’s true! Below I show you how to use gear filters to find the most appropriate gear for your desired activities 🙂

So what’s the best way to find the right gear?

The magic is in the gear filters… a lot of power lies behind that little blue circular PLUS sign! After loading your character, click on any item to bring up the gear list for that slot. Then click the blue “+” button just above the gear list, on the left, to open the filters menu (shown below). How to gear alts

Set the filters to the WoD activities you are willing to do to gear up your alt. Mr. Robot will then remove any of the gear that isn’t relevant to you.Gear alts WoD filters A few notes & tips, current for WoD patch 6.2.3:

  • A: Set the raid difficulty to the levels you’ll be doing to gear up your alt (not where you intend to be after gearing up). If you don’t want to do LFRs, then either uncheck the raids you won’t be doing at all, or set it to normal (or whatever your friends will carry you through).
  • B: Don’t forget world bosses!
  • C: Set the part of the legendary ring progress you’re on, or will be getting soon
  • D: Old Apexis Crystal items can now be bought with gold. 1000 Gold buys you 630 iLevel and it goes up to 20,000 gold for iLevel 675. The vendors are found in Warspear and their names all start with dawn-seeker. World of Moudi has a guide on this (and Baleful items).
  • E: Crafted items start at level 640 and can be upgraded to stage 4 ‘cheaply’ with items made by each item’s crafting profession. Truesteel Essence is the example for Blacksmiths, which costs 15 Savage Blood among other items. Mighty Essence upgrades to level 5 and uses 30 Felblight. Savage Essence upgrades to level 6 and uses 60 Felblight. World of Moudi has a nice guide for crafted upgrades and obtaining Felblight.
    NOTE: Recall that the secondary stats on crafted items are random. You can reroll them with an item made by each profession, and they are cheap (Blacksmithing, Leatherworking, Tailoring, Jewelcrafting). So if you might have the item for a while and you’re upgrading it, a few rerolls might be worth it.
  • F: BoE gear is for stuff that can be bought off the AH. The filters let you select item levels that are associated with each instance. So maybe you don’t want to buy HFC drops, but you are willing to buy Highmaul BoE drops. Select that here.
  • G: Mythic dungeon items start at 695 but have a chance to have a higher iLevel. The higher the iLevel, the lower the chance. So for planning purposes, you might want to select the lowest iLevel, if you don’t want to count on higher iLevel items dropping.
  • H: Baleful items can drop from mobs in Tanaan Jungle, with a higher chance from rare in Tanaan and are BoP. You can also buy them from a vendor (Ravenspeaker Thelnaas in Tanaan) with Apexis crystals (BoP) for 5,000 Apexis Crystals (10,000 for weapons). You can get BoA Baleful tokens from shipyard missions and “Call to Arms” (see super tips below for mor info). Baleful items have a base item level of 650, but there’s a chance they proc to a higher ilevel when opened. You can upgrade any Baleful item to 695 with an Empowered Apexis Fragment. You can buy this from the same vendor for 20,000 Apexis crystals and it also has a 10-15% drop rate from “Call to Arms” satchels (the reward from queuing for dungeons/raids for the underrepresented role like tanks/healers).
    Note: The secondary stats on these items are random, and cannot be rerolled. The only way to get an item with better stats is to get more of the Baleful tokens from mobs or the vendor.
    Super tip #1: The Empowered Apexis Fragment is BoA, so you can farm Apexis Crystals on your main, buy the fragments, and send them to your alt.
    Super tip #2: You can also get Baleful gear tokens from shipyard missions, which are actually BoA. So you can send it to any alt that wears the armory type specified.
    Super tip #3 comes from @TheSlickRock on Twitter: You can also get BoA Baleful tokens when doing “Call to Arms” on your main – and people have reported that each satchel tends to contain several BoA Baleful Tokens. Call to Arms is the extra reward you get from queuing for dungeons and raids on the much-needed role (like tanks / healers). However, “Call to Arms” can double up on rewards if you run them on your alt instead of your main, because you can also collect legendary ring requirements at the same time.
  • More info! The Grumpy Elf has a fantastic guide aimed at people somewhat unfamiliar with all of the in’s & out’s of Baleful items. Also, the first 2 super tips are credited to him.
  • I: Miscellaneous other stuff
  • PvP options even if you hate it! Thanks to @Volstatsz and @Uabtodd on twitter, I learned that you can get a lot of good gear from PvP, even without PvPing. You can buy Champion’s Honor tokens on the AH which give you 1,000 honor and 1,000 conquest points. A spot check on a few realms makes it look like the average price for a Honor token is 10,000 gold. Items cost 1,250 – 3,500 Honor or Conquest points from vendors in Ashran (Marshal Karsh(A)/Warlord Noktyn(H) and Marshal Gabriel(A)/General Aevd(H).  Remember, the PvP gear for Warlords has the same stat allocation as PvE gear, so you aren’t losing anything.
    –And if you like to PvP, this is an excellent way to gear up, especially if you take advantage of a bonus weekend. Thanks to FloppyFox on reddit, for reminding us that PvP gear cannot be upgraded with Valor.
  • Also, boosted characters automatically get a 640 gear set and level 3 garrison. Thanks for the tip, @Elkagorasa.

Call to Arms: a 4-for-1 source to gear up alts in WoD

The tips above that mention using “Call to Arms” to gear up warrants a summary. “Call to Arms” is the quest you get when queuing for Dungeons and raids as an underrepresented role (like healers/tanks). The reward satchel usually contains:

  • Several BoA Baleful tokens (level 650 gear or higher)
  • 10-15% chance for an Empowered Apexis Fragment to upgrade a Baleful item to 695
  • Gold

And if you are queuing for raids, you can make progress on your legendary ring requirements at the same time. So while the Baleful items and the Apexis Fragments are both BoA, allowing you to farm these on your main to funnel to your alt… doing it on your alt has its rewards too 🙂

There are more filters that I didn’t highlight that will help to gear your alt. When you are done, click the green Apply button.

Gear alt filters

Then when you click on any piece of gear, you’ll see a ranked list of items you can get with your (limited) alt activities.

Save time with the Upgrade Finder

This is premium. For $1 a month, you unlock all of Mr. Robot’s premium features, including all gear lists in the Upgrade Finder. Not a bad price for the time you’ll save, in my opinion, but I’m pretty sure I’m biased 😉  As a 3-person company we do appreciate each premium account, but we still encourage you to give the free trial a shot first to make sure you like it. NO credit card is ever asked for during a free trial, that’s just shady, so we don’t do that.

How to upgrade your alt with the upgrade finder:

The filtered lists that I reviewed above give you a ranked gear list for every activity you’re willing to do. But if you find yourself scanning through that list, looking for a few specific gear sources, then try the Upgrade Finder. Mr. Robot creates a list of the best gear for your character, for each activity you’re willing to do… or about to do. My personal favorite is to find out what dungeons to run.

Load your character, then click the green arrow to open the menu. Select the Upgrade Finder option.

GreenArrow

FindUpgrades

Next, select your activity! Mythic dungeons? Currencies (like Apexis Crystals or Timewarped gear)? Crafted items (you can even select the stage you want). And so on.

UpgradeMenu

Here’s what I see for my character when selecting Mythic Dungeons. The Zone score factors in how many upgrades you can get from that zone, and how good each upgrade is. Alternatively,  the “Best Score” column shows the score for the top ranked item in each dungeon. Upper Blackrock Spire has the best zone score (with a few others being almost as good). And Bloodmaul Slagmines is the worst, so I’d skip that one, and try to find groups for the better ones instead. Note: To see all of the items that will drop (not just the best upgrade), click the ‘view all’ link to the far right of each row.

Mythic dungeon gear list

I then took a look at the 650 Baleful Gear (Apexis) and saw the upgrades were small. But when comparing to the 695 list, there are some very nice upgrades. So I think my main will farm some of the Empowered Apexis Fragments to send to my alt (I also have to hope I get ones with good secondary stats).

Baleful650

Baleful695

Now, off to farming!!! See you around Tanaan Jungle or maybe in some LFR’s 😉

 

 

Find Valor Upgrades

Valor_screen2

Upgrading items with Valor is all about the math – which is Mr. Robot’s specialty. Here’s a few things that affect upgrading, and other things to consider for each ‘factoid.’ Mr. Robot takes all of these things into consideration with his advanced valor upgrading chip.

  • All gear from your bags & bank: As long as you’ve imported your gear in the Best in Bags interface (where you paste text from the addon), Mr. Robot knows what items you own. He’ll rank all of your gear for you, not just the stuff you have equipped.
  • iLevel matters: items with higher iLevels get more stats when you upgrade. Also consider: a lower iLevel with your BEST stats on it might be a better upgrade candidate than a higher iLevel with crappy stats.
  • Slot matters: some item slots have a larger stat budget (like weapons) than other slots. Also consider: a higher iLevel waist (lower stat budget) might be a better upgrade than a lower iLevel head slot (which has a higher stat budget).
  • Trinket effects: Trinket effects usually scale with item level. Mr. Robot knows what effects scale, how they scale, and takes it all into account for you.

Valor_Dec2015

Try it with your character now.

If you like it, you can upgrade for the low price of $1 a month (billed annually to keep transaction costs low, which keeps the price low). Three people help Mr. Robot to make his site awesome, so we appreciate each and every person who upgrades. We know you can choose to spend your $12 elsewhere, so choosing to upgrade means a lot to us.

More than just Valor

Try the other options in the “Find Upgrades” feature. There are a lot of fun things Mr. Robot can help you with. Remember, everyone gets a free trial of the premium features, and we NEVER ask for the credit card when using the free trial (that’s just not cool). If you like the features, you can upgrade for $12 / year. Nice and affordable. And as one user told me, “I appreciated the trial of the premium features and the no bullshit approach. Premium is like an amazing frosting on an already mind blowing cake.”

BlizzCon Party 2015

Party_Feature-Recovered

We’re co-hosting the biggest fan party again this year, rebranded to suit it’s size: Con Before the Storm! And lots of other cool people are involved: World of Podcasts, d20crit, OpenRaid, ZergID, J!NX, and more! The party is organized by fans & fansites, for fans. If you like Blizzard related activities, keep reading. It will be worth your time, promise!

Admit1

RSVP here!

Thursday, November 5 from 6:00 PM to 11:00 PM PST At the Hilton, 777 W Convention Way (Be sure to sign up, the more accurate the head count, the better we can schedule the right number of bartenders!) FanArtExibit

Fan Art Exhibit: All art will be given away as prizes at the end of the night!

WHAT?! Yeah, that’s right. Mr. Robot, Audra and I have been curating the art and contacting artists for the past several months, and over 100 artists have donated about 200 pieces of art. And just like last year, at the end of the night, it’s all going to be given away… for free!

One thing we learned last year: while we had almost 200 pieces of art to giveaway, we didn’t have enough for everyone who wanted cool art. This year, three of the artists agreed to let us print their art on posters and give them to you at cost. The two batches sold out and we have one more batch with a limited number remaining for pre-order. You can sign up for that on Eventbrite and pick it up at the party (they will not be shipped).

Posters-wide

 Green-Screen Photo Booth!

Photobooth2Take your photo in front of the greenscreen and choose your background. This year, we have the warglaives and other props to pose with, thanks to @Serephita!

This year, photos can be shared on social media right away, and the area is big enough for fun group photos.

Games in “The Tavern”

We have Blizzard themed trivia and other games going on all night. Our “Trolls Against Gnomanity” (a Blizzard-themed Cards Against Humanity) game made just for this party will make a cameo too. We even have a real-life Hearthstone board and cards for some epic matches. And of course, some pretty cool prizes for winners. Time to study up on your Blizzard trivia.

Live shows & panelists

The World of Podcast folks have lined up a bunch of live shows and entertainment, including a segment from Scott Johnson (The Instance Podcast). We also have “The Forum,” which features panels and presentations across two different rooms. One of the panels features a behind-the-scenes look at cosplaying with Cosplay Py (first place winner in 2014), Avery Faeth (first place winner in 2011),  Inquisitor Aura and the Treasure Goblin. Yes, they will have costumes to show off and talk about! Alex Ziebart (you know, one of the founders of Blizzard Watch), will be on a panel to give an insider’s look into running a fansite. Bay from Final Boss TV will be a special host for the late-night segments. And there’s even a presentation about beer from the BlizzCon Beer Swap group!

Cosplay

Meet, greet, and get autographs

So many of these fan-favorite personalities are just excited to meet fans, people like you! So one of my favorite people, Darrie from OpenRaid (and ZergID), has organized the “Tap Room.” Drop in to fanboy or fangirl at your favorite people, or bring something for them to sign at the autograph table (like our $11 poster bundle, more on that later). I hear a few people have been brushing up on their autograph skills, like some of the Blizzard Watch writers, Elvine, and Mr. Robot (who’s working on his binary signature!).

See you there! RSVP today 🙂

Friday – Curse Party!

We’ll be at the Curse party Friday night too, at the Hilton. Drinks and swag bags! And if you find us at the party in our Mr. Robot shirts, we might have a few gifts to hand out too 🙂

Fan Art Poster Bundle

Last year Mr. Robot decided to team up with World of Podcasts to bring you the biggest BlizzCon party, with over 3,000 people hanging out. I personally contacted hundreds (yes, hundreds) of artists to ask permission to display their work in an Art Gallery at the party. For the final selection, we featured art from about 100 of those artists. And here’s the best part: at the end of the night, we gave all of the art away 🙂

It was such a huge success that we are hosting the Art Gallery at the party again! I had some help contacting artists this year too from Audra (thanks so much!!). Well, that freed up some of my time to work on a secret project to bring more art to everyone. We received permission from several artists to print their art on posters, and give them to you at cost. What does that mean? It means there is no markup. It means you get 3 awesome 12×18″ posters for a crazy low price of $11.

Posters

We’re also packaging the posters together in a poster tube, which is included in the $11 bundle price. And we’re ordering 24″ tubes large enough to fit posters you might buy at BlizzCon. Apparently both BlizzCon and the FedEx across the street sold out of poster tubes. We’d hate to see these posters get ruined, so we’ve got you covered!

How do you get your poster bundle?

Important note: these are for pickup at the BlizzCon “Con Before the Storm” party at the Hilton. We are not shipping them (we aren’t equipped to be a mini-shipping business at BlizzCon, as you can imagine).

Go to our Eventbrite BlizzCon party page and select the Poster Bundle ticket for $11. Entry to the party is FREE, the ticket price of $11 is to pre-order your poster bundle. When you stop by our party, just head to the “Loot” room for fast & easy pickup.

There’s also a donation level ticket for $4. The extra money will help us provide extra goodies for the autograph table, feed the volunteers, buy you some karma, and maybe even sponsor a baby unicorn.

See you at the party!

 

 

Help Me Improve!

Compare_Base

It’s that time of the expansion where you know most of the boss fights pretty well. And you spend your time trying to get that perfect set of gear and maximizing your damage (or healing or tanking) output.

And what’s the best way to get better at your class? For me, I like to find someone who’s better than me and see what they are doing differently. This used to be quite hard to do well… you’d go to the top ranked player list, click on someone and see what they were doing. But what if they have the 4pc set bonus, an overpowered trinket, or the legendary ring? OR maybve they might have different talent choices than you to synergize with their gear. Or maybe they killed the boss in only 3 minutes and your team takes 5. You’ve been there… it’s hard to get a good comparison like that.

Optimized Compare Tool

So we solved this problem with a super comprehensive comparison tool earlier this year. I’ve been using it a lot lately! Here’s a few key things Mr. Robot does for you:

  • Finds you players to compare to, automatically (or a specific log if you want that too!)
  • Finds fights with a similar length AND normalizes the data (more on that later)
  • Finds players with similar gear iLevels AND same set bonuses, legendary progress, and trinket levels.
  • Compares gear, talents, glyphs and stats for you

 Finding the Right Player

Go to one of your logs and select the character you want to help improve. Then click the “Comparison” tab to start up Mr. Robot’s player-improvement algorithm. Remember, he will try to find players with similar item levels, same set bonuses, same tier of trinkets, and a similar fight length.

Compare_Intro

 

Comparing Differences & Normalization

Once Mr. Robot helps you find the right player to compare you to, he’ll show you all of the differences is a super-handy, side-by-side comparison. AND he normalizes the data for you.

What exactly IS normalization? Well, let’s say your fight is 240 seconds long (4 minutes). And the player you are comparing to killed the boss in 4:24 (264 seconds). Their fight was 10% longer, so they would be able to use 10% more of each ability (roughly speaking). Mr. Robot normalizes the fight length differences for you in the “Delta” column so that it’s a fair comparison.

Compare_Details

Compare Gear, Talents, Glyphs, and Stats

Maybe someone is doing more damage because they chose different talents? Maybe they are favoring Mastery instead of Haste. Find that out in the gear comparison view. And be sure to have Mr. Robot’s addon installed so your raid leader (or whoever is logging) can collect the exact gear, talents, and glyphs you have at the start of every pull! You don’t have to be the one logging, you just need the addon installed and the logger’s addon will do the rest.

Compare_Gear

4-Minute Video Tutorial

Get started now!

Find your logs by loading your character on the site, or browse for any player here.

Boss Art Extravaganza

Here’s how this all started: we love the artist community. We’ve hired two fans to work on our logo, and another artist created the class backgrounds for our site. This year we hired two artists to make super cute boss art for each raid. (Thanks to your premium accounts, we are able to put money back into the WoW community!).

The boss art in particular has a lot of people excited. I’ve had about two dozen requests for permission to use it in Youtube videos or guides. Can you use it? Yes, provided you ask us and give credit to Ask Mr. Robot and the artist (@Cadistra or @Ammosart).

Then people started asking for it on tees, so we partnered with d20crit to launch the “My Life is Gruuling” tee. I have it in pink, and they are the SOFTEST, most comfy shirts ever. We partnered with d20crit over other t-shirt companies (like Spreadshirt or Teespring) because they are also a part of the Warcraft community. Among other things, they host a bunch of my favorite podcasts (Hearthcast, Training Dummies, Twisted Nether and a whole lot more). We like to make sure as much money stays as much in the fansite community as possible. This way, our part of the sales help us pay for even more art and d20crit gets to use their share to help support more podcasts.

Recently people started asking for more of the bosses, as well as for us to start putting it on things like pins. That means I have to do all of the photoshopping, pricing, setup, etc. and since Ask Mr. Robot only has three humans working for him, I have to pick and choose my activities carefully. So I ran a survey and it turns out enough people are interested in these extra things that I am going to set some of it up. You can still vote for your favorite boss art. I’m actually pretty excited because I already have a couple of killer designs.

But for all of my ideas, I feel like I only “nailed it!” on a handful. That’s where I’m hoping my wonderful friends and fans can help. So I’ll be running a series of surveys to come up with fun captions for the most popular bosses (as voted for in my first survey). I’ll update this post with results after each survey along with new surveys for more captions.

I think this will be a fun community activity 🙂 Plus, when a cool design is suggested, I can share in the gaggles instead of keeping it all to myself. My first design is below, and it makes me laugh every single time I see it.

BlastFurnace_Disco

Submit & Vote

Now it’s time for the first caption-call. Even if you don’t think you’re clever, stop by to see the ‘theme’ we are thinking of, say hello, then check back for the results. Once I have the first set of results in, they will go up for voting, and whether you are feeling creative or not, we all like a good VOTE!

Voting set #1: Free hugs & kisses

Results: Coming soon!

 

 

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